Privacy Policy

Last updated: August 21, 2026

No accounts. No analytics. No advertising. No tracking of any kind, and nothing sold to anyone, ever.

TEWGO does not want your data and mostly does not have any. Your settings and your saved game sit in your own browser or on your own phone. There are exactly two moments when real information about you exists: when you send a message, and when you buy the one paid unlock. Both are described in full below.

Who this is

TEWGO is made by Rick Tew. Purchases are charged by Tews Inc. "I" and "me" below mean Rick. This policy covers the website and browser game at playtewgo.com and the TEWGO app for iPhone and iPad.

There is no mailing list here and nothing on this site feeds one. If you ask me a question, the person who reads it is the person who wrote the game.

TEWGO is operated from the United States. The services listed further down store the little that exists on servers in the United States and elsewhere, so if you are messaging or buying from another country, that information crosses a border to reach me. That is unavoidable for any website and it is worth saying plainly.

What the browser game keeps on your device

The browser game stores your settings and your game in your browser's local storage. That is not a cookie, it is never sent anywhere, and I cannot read it. It never leaves your device unless you copy it there yourself.

All of it lives under keys beginning tewgo.web. and it holds:

  • Your game in progress, so closing the tab does not lose it, plus the move list that powers the post-game review.
  • Your choices: world, board, background, figures, piece type, finish, colour scheme, difficulty and mode.
  • Your record: games completed, wins, losses and wins per world, which is what opens new worlds and the Gold colours.
  • The display name you type on the setup screen, which is shown only to you and to anyone sitting next to you.
  • Whether sound and music are on, and whether you have seen the capture tip.
  • Whether the full unlock has been applied, and your unlock code if you bought one.

Because there are no accounts, this is the only copy. Clearing your browser data, using a private window, or switching browser or device will lose your progress. Keep your unlock code somewhere safe if you bought one, because that is what puts the unlock back.

No consent banner appears for this and none is required: it is strictly functional storage that you asked for by playing the game, it is not analytics, and it is not advertising.

When you send me a message

The contact form asks for your name, an email address to reply to, a subject from a short list, and your message. Nothing else, and there is no hidden field collecting anything more.

That message is delivered to my own inbox as an ordinary email, with your address set as the reply-to so I can answer you. The delivery is handled by Resend, an email service acting on my behalf. I keep the message in my inbox for as long as it is useful to answer you and to remember a bug you reported. It is never added to a mailing list, never used for marketing and never given to anyone else.

The form quietly drops obvious spam without telling the sender, because telling a bot why it failed teaches its operator how to get through. So that a real person is never lost silently, every dropped message is written to my server log where I can find it and answer it. Those logs are held briefly by the hosting provider and then deleted on their normal schedule.

My email address does not appear anywhere on this site on purpose. That protects it from the crawlers that harvest addresses, and the form is what replaces it.

When you buy the full unlock

The browser game has one optional purchase: Unlock All Worlds, $2.59 once. It is cosmetic. Everything it opens can also be earned by playing.

Payment is handled entirely by Stripe on Stripe's own pages. Your card number, expiry and security code are typed on Stripe's site, never on mine. I never see them, they never touch my server, and I could not store them if I wanted to.

When Stripe confirms a payment, I store one row about it so the unlock can be restored later:

  • The random unlock code generated for you, in the form TEWGO-XXXX-XXXX.
  • Stripe's own reference numbers for the checkout and the payment.
  • The email address Stripe collected for the receipt.
  • The amount, the currency, and whether it was a real or a test payment.
  • The date and time.

That row exists for two reasons only: to put your unlock back when you ask, and to let me find your purchase if you contact me about it. It is not used for marketing, it is not profiled, and it is not shared. Restoring an unlock is done with the code rather than with your email, deliberately, so that nobody can go fishing for other people's purchases by guessing addresses.

A tip is different and leaves nothing behind. Because a tip unlocks nothing, there is nothing to restore later, so nothing about it is stored on my side at all. It goes through Stripe and stops there. I do not keep who tipped or what they tipped.

Purchases inside the iPhone and iPad app go through Apple instead, under Apple's terms, and I never see those payment details either.

Server logs

Two ordinary pieces of internet plumbing keep standard technical logs, as every website does. The site itself is served by GitHub Pages, and the two small server functions behind the contact form and the unlock run on Supabase. Their logs can include an IP address, a timestamp and which address was requested. They exist for security and for keeping the service running, they are kept only for the provider's normal short retention period, and they are never used to build a profile of you or combined with anything else.

The services I rely on

These are the only outside services involved, and each one only ever sees the part described above:

  • GitHub Pages serves the website and the browser game.
  • Supabase runs the contact and unlock functions and stores the purchase rows.
  • Stripe takes the payment for the browser unlock.
  • Resend delivers the message you send me to my inbox.
  • Apple handles the App Store, in-app purchases and Game Center for the iPhone and iPad app.

The browser game itself loads nothing from anywhere else. No fonts from a font service, no scripts from a content network, no embedded videos, no social buttons. Open the network tab and check; that is the honest way to verify a claim like this one.

The iPhone and iPad app

The app collects nothing. Your settings and progress are stored on your device using Apple's standard app storage and are never sent to me.

Online multiplayer uses Apple's Game Center, so Apple handles matchmaking and player identity under Apple's own privacy policy. The game sees only the Game Center display name and the moves needed to run the match, and stores neither outside the match itself.

Children

TEWGO is a board game and it is fine for children to play. Playing it collects nothing from anyone, of any age. There is no chat, no profile anyone else can see, no advertising, and no way for one player to contact another.

The one place anything is collected at all is the contact form, and that is not meant for children. It is not directed at children under 13 and I do not knowingly collect personal information from them. If you are under 13, please ask a parent or guardian to message me instead of doing it yourself.

If I find out that a child under 13 has sent me personal information, I delete it. A parent or guardian who thinks their child has messaged me can ask me to delete it and I will, without needing to prove anything first.

Your choices

Everything on your device is yours to delete. Clearing site data for playtewgo.com in your browser settings removes every one of the keys listed above. On iPhone and iPad, deleting the app removes its stored data.

Anything I hold, you can ask about. If you have bought the unlock or sent me a message, write to me through the contact form and I will tell you exactly what I have and delete it if you want. Please include your unlock code or the email address you used, so I can find the right record and not somebody else's.

Deleting a purchase record means the unlock can no longer be restored from it, so I will say so before doing it.

These choices are offered to everybody, wherever you live. Some places give people a legal right to see their data, correct it, delete it, or opt out of it being sold or shared, and the rules differ by country and by US state. Rather than work out which set applies to you, I give the same answer to everyone: ask and I will tell you, ask and I will delete it. There is no selling or sharing to opt out of, because none happens.

Changes

If this policy changes, the new version is posted here with a new date at the top. Nothing in a future version will quietly start collecting something this one says is not collected. If that ever changed, it would be said plainly and up front.

Contact

Questions about any of this go to the same place as everything else: send me a message and I will answer.